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Unsettled (Kickstarter – Supernova Pledge)
60m - 90m
2 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
259.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
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Family and Children
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Ελληνικα Παιχνιδια
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
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D & D
Pathfinder
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axiombee
I want to like this more. I spent a good amount of money on it, and I painted the minis and everything. I think the idea of the game is great, the writing is amazing, and the production is top notch. It's not a BAD game at all, it's just missing something I can't quite put my finger on that makes other co-op board games feel more fulfilling. Not selling, and it will still get to my table because it IS fun, just, I can't help but wonder about it.
Adeling
Unlike regular games with a base game plus expansions, this game has been built from the bottom up in order to use different rule-sets with the same basic underlay. When I say "basic" in the previous sentence, I do not mean that - it's well designed and thought-provoking. My wife and I (it works well as a two-player game) have not yet beaten the game on the first planet's first scenario, but we are going to try another scenario next.
ajewo
Cooperative survival puzzle dice worker placement adventure game against time by the designers of Vindication. The overall game system reminds me somehow of T.I.M.E. Stories. Furthermore, each player has only a few actions each turn which should be used most efficiently but they may only by maintenance work which reminds me a bit of Nemesis (Untold Stories coop campaign). [b]Pros:[/b] + Great artwork and components. + Setting: sci-fi planets, science-centered, survival and exploration. + Narrative: well written: dry, funny, slightly sarcastic. The story is told in form of event and flavour texts on the cards (no long reading sections and no references like read 001, 007, 042...). + Action selection combined with dice. + Variety: base game system expanded with different planet boxes. Each planet box has its own set-up, mechanics, and rules. Each planet has three scenarios for replayability (with randomized set-up). + Players can unlock new, fun abilities. Some abilities increase coopeartion opportunities. + Each player has a different personality trait each game. + Trust management: trust between team members may change which also change the personality traits. + Scenario based (not a campaign game). + Overall well written (revised) rules, but a bit intimidating due to the number of pages (reference, appendix). [b]Neutrals:[/b] # Language dependent. # Potential for alpha gamer (open information game). # No combat / Alien invasion. # Mix between abstract/mechanic and thematic/narrative game. # Anonymous characters (no in-depth character development). # Some luck factor: dice rolls not mitigable, random set-up may create difficult scenarios. # Survival, puzzle game, but not an open exploration game because you do not have enough time to spend. # Difficulty is rather high (especially on the first try). # Actions cost time, taking too much action will loose you the game. It is all about efficiency. # Big box, unusual shape. Space is not that effiently used (Game Trayz). But very quick to set-up and tear-down. [b]Con:[/b] - The novelty effect wears off after a few plays of a scenario / planet. - I do not like the graphics of the player head tokens [b]See also:[/b] * Far Away: two player exploration space game with no time pressure, eco system that houses alien creates that act differently depending players interpretation, quite some randomness, gameplay is lighter. * Sleeping Gods: well written narrative, coop, all about exploration, open world, campaign. * Robinson Crusoe: difficult, swingy coop game, a lot of rules / complexity. * Vindication: competitive, open world, less thematic gameplay, by Orange Nebula. * Solomon Kane: resource management, narrative scenarios, playing virtues.