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Unmatched: Battle of Legends, Volume One
20m - 40m
2 - 4 Players
Ages 9+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
Mythology
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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bcnevan
Unmatched is a game that asks very light questions of card play tempo and deck management. Each player attempts to flex their deck and asymmetric strengths in certain ways, as this applies pressure to your opponent. For example, you can pressure via combat, deck exhaustion, maneuver, and hand size. But the cards are fairly inflexible, so there's significant reduction in tactical depth due to card draw. Of course that's kind of the point for this approachable game. The multiplayer game is hot garbage. When four players are on the board, the game devolves into arbitrary beat downs and way too many actions spent drawing cards to recover from the beat downs. In the multi-player game, there's none of the deck flexing that occurs at 2 players. The arbitrariness and attritional nature of the card and board play, however, pretty much destroys any potential interest in the multiplayer game. The game would have been better served by not even including the multiplayer rules. Overall, I feel this is a pretty mediocre game that's saved by the character flavor and approachable nature. It's best at 2P, but that's a crowded field with many games that I'd rather play. [Update] After playing some Street Masters, this game's successes are highlighted. The vastly different characters and how the decks meaningfully change the decision space and the strategies are clearly a strength of the game. But that decision space is significantly reduced in view of the reliance on card draw. Still, later titles in the Unmatched series improve on the approaches to character design, and add wrinkles to the map design. The characters and map of this entry are too tame and too plain in comparison. I'm unlikely to ever revisit the characters and map of this box again.
bdeink
I had very high hopes for this game. I am a huge fan of the fighting game genre of video games, so I was immediately sold on the idea of [i]Unmatched[/i], i.e. a character driven dueling game. Leading up to its release, I spent a lot of time thinking about [i]Unmatched[/i], reading what others had to say about it, and so on. Sadly, the game fell flat for me. I had expected Fun with a capital [i]F[/i], crazy matchups and flashy moves in every direction. I have no quarrel with slow and methodical games, but that was not exactly what I had in mind when I let [thing=279645]Bruce Lee[/thing] loose against Medusa (an arbitrary example; My experience is not matchup specific). In my opinion, there's really nothing that [i]Unmatched[/i] does which another game in my collection doesn't do better. The cardplay pales in comparison to [i][thing=463]MtG[/thing][/i] and a number of other titles, and when I'm maneuvering around the board I wish that I were playing a system like [i][thing=14105]Commands & Colors[/thing][/i] instead. Some people will love [i]Unmatched[/i], and to my understanding, the newer characters and sets in the system have gotten more interesting. But I'm out. That being said, the production value is great, and the whole game is beautifully illustrated. If this is your type of game, you're going to enjoy it a lot. All plays logged under [i][thing=295564]Unmatched: Game System[/thing][/i].
bhudson1972
Purchased this during a BAM moving sale. I think the system works well. Remains family friendly enough for a quick teach. The components are very nice. insert is functional too, Well thought out presentation. I can see how some really embrace this and buy all of the various characters. Not sure if I'd ever do that but wouldn't mind a few more. I enjoy how each character has its own deck. I could see the tactics becoming stale if you played it a lot as the deck has a lot of duplicate cards. Normally, I don't go for 1 vs 1 direct conflict.