29.50€
In stock
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Accessibility Tools
ELink2k
Theme 1, aesthetics 2, replay 2, length 3, ease 3, tact/strat 2, comp 3, score 2, Tile Placement/ bidding 3, area majority 2
pinkamenapie
Bidding, then area control. An interesting mix and simple enough to teach non-gamers, it doesn't leave a great first impression though. I find it becomes more interesting the more you play.
bcnevan
There's plenty to like here. There's simplicity. There's interaction. There's tension. There's lots of contemplation as you work to both advance your position and hinder your opponents' position. There are also some aspects that cut against those positives. For example, there are ways in which the randomization emerges in odd ways and there's a strong reliance on tie breakers. The biggest issue is that the interaction, catch-up mechanism, and win condition combine in a way that seems to bring everyone close together by the game's end. So every play has this period of definite engagement where the in-game processes, decisions, and interaction are enjoyed by all. But then everyone is nearly tied as we reach the end game, which leaves a feeling, perhaps in hindsight, of dissatisfaction. Some of that dissatisfaction may be due to the game play's mechanical feel, so the mechanical nature of the ties and tie breakers is brought to the fore. (I should note the catch-up mechanism is quite clever, it creates a trade-off between area majority and tile placement that is impactful.)