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Tyrants of the Underdark 2nd Edition (Updated)
60m - 60m
2 - 4 Players
Ages 14+
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Fantasy
47.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Balleflass
It's a great game, but may be a bit repeative and you do need at least 3 players. I miss more cool powers and effects on the cards in the core, expansion and fan-made expansions. Would be cool if some cards had persistent effects that could stay in the player tableu like in Star Realms, Ascension and similar deck builders.
Againsto
High rating after only one game, but I am very much impressed; there is a lot to like about this combination of deck builder and area control game. I found the length fine, and the dramatic arc worked great as well. I look forward to many more plays of this.
astroglide
I liked this a lot, and that means a lot because there is a major production drag. Don't like the art, don't like the usability, boring and hard-to-read board, comical cardstock differences between the base game and the expansion, etc. And I'm not big on Dominion clones. Just really liked the approach on this one, with the simpler whole-deck setup and a lot of real action on the board. Unlike, say, Trains. Outside of production, which is a huge knock, I'd knock the variance in the cards. Lots of times we found ourselves wanting to be able to buy power cards, and they were just never there.