Part of GMT’s Lunchtime Series, Twilight Struggle: Red Sea – Conflict in the Horn of Africa is a two-player card driven game that builds on the award winning Twilight Struggle.
The year is 1974, and the Soviet Union and the United States have been locked in a life-or-death struggle across the globe. As so often happened during the Cold War, a relatively obscure region of the globe suddenly took center stage. Emperor Haile Selassie I of Ethiopia, a bedrock U.S. ally in Africa, had grown old and increasingly dictatorial. When he was overthrown in 1974, a Marxist coalition took the reins of power. This new revolutionary leadership initiated a chain of events that upset the regional balance of power and unleashed all the familiar elements of Cold War competition in the Horn of Africa.
With a more limited scope and much shorter playtime, Twilight Struggle: Red Sea is the perfect way to introduce new players to the Twilight Struggle system, while maintaining all the tension, decision making, and theme of the original classic. The cards from Twilight Struggle can be used in TS: Red Sea and vice versa.
Edward33
Solo mode is difficult to grasp but once you figure it out its not too bad. This game is much better with 2 players. Balance is slightly out of whack, there are very swingy turns, both in solo and 2 player. I would not buy only for solo play.
Entropology
Really shows the short comings of the system by having so many fewer turns/cards. My primary complaint of the main game is the low number of single die rolls that lead to some fairly wide swings in results. With a 10 turn game, there is an opportunity for the randomness to swing both ways and to handle those swings with proper preparation. Here..., nope. Just not enough time/turns to balance it out.
alobunko
Tried with player counts: 1-2 Prime counts: 2 >>> 1 Peak rating: 7.3 Lowest rating: 7.25 Owned in: App Store