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Tumble Town
45m - 45m
1 - 4 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
American West
35.50
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
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Thematic
Ελληνικα Παιχνιδια
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Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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H8Man
This is a nice design, even though it's not my cup of tea. Like most games nowadys, it lacks interaction and at some points it just feels too easy / straight. Building towers with rounded dice is somewhat fiddly aswell and the game ends pretty quickly. Away from that, it was quite fun, but there's nothing you havn't seen already.
apatheticape
Played 2 player. Respect for the style of game and some neat mechanics but it simply feels too short to me to be satisfying. Considering the interesting challenges/complexity of the decisions, that shortness feels too constrictive to me.
kalchio
"Overall, I'm pretty pleased with Tumble Town! I think, from the start, I was always going to be a bit fond of a game with a stackable dice mechanic (though I worry about having so many of them without some sort of scaffold to hold them in place; one table bump and you're left with a ghost town). I particularly like that you have to go for simple sets and some dice manipulation to get the dice where you want them to be. It reminds me a bit of Intrepid, in that the dice are more of a means to an end than an actual determining factor (or, even more specifically, they should be if you're playing well). I think, functionally, dice are going to turn a few players off of this game. After all, dice are fundamentally the emissaries of luck, and luck and strategy can't coexist! But similarly to Intrepid (I'll cover it ... later), if you're playing Tumble Town well, you'll find that the dice aren't really limiting anything; they're just forcing you to be strategic with the buildings you try to go for and the powers you use on a turn. I find those styles of games interesting, and I'm glad Tumble Town seems to be in a similar vein. I'm not 100% sold on Main Street, yet, but let's see how much that changes between now and fulfillment? I think, mechanically, it's fine, but I'd love to see it become something really engaging. Not sure how to get there, but, it's good to have dreams. Either way, I've enjoyed getting to spend a little time in Tumble Town, and if you're a fan of dice, stacking, tableau-building, or just Western-themed games, you might be interested in checking this one out! I've certainly had fun with it." For my full thoughts, check out https://whatsericplaying.com/2020/02/24/tumble-town/