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57.00€
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This game looks good, but the gameplay was lacking. There was just not enough tension or enough interesting choices to make.
adrian754
It's complex, you must be able to spend some hours playing it, great level of strategy, it's very thematic because you really feel you are an illusionist at the 19th century urban life.
amodman
Definitely some fun mechanisms in Trickerion. I vastly prefer it with the Dark Alley cards and magician powers. Helps add quite a bit to the game, IMO. Trickerion is fun, but it also falls into some euro game traps. The market system is awkward and gamey just for the sake of being gamey, it seems. And the main source of points, performances, is very whatever. It works. But it feels so half-baked and under-developed. It seems like the main thrust of the game (performing tricks) should be more interesting and slightly less abstract, somehow. To perform tricks, we stick some tokens on cards that have a variety spatial arrangements. But the arrangements almost never affect gameplay. The variety almost seems superfluous. You can place a magician to fire off a card with tokens on it, and we get points. The player firing off the card gets some small bonuses for doing it. But the trick bonuses are usually more substantial. It feels so vaguely thematic and like there's a lot of steps for minor differences in point bonuses. The degree to which the trick descriptions themselves have been themed really makes me want the performances to feel more interesting as well.