Based on the lovely illustrated world of Matt Dixon, Transmissions brings his world of mechanical friends to life. In the game, players share robots as workers moving around a rondel-styled board, collecting engrams and electricity. These are used to gather ideas to improve your use of the robots or items to score points at the end of the game. You also build your own set of connected, flowing pipes while gathering birds and butterflies to score even more points. The game ends when no ideas are left, a player’s robots are complete, or no pipes remain to be built. After an equal number of turns, the player with the highest total score wins!
The game features a unique mechanism of worker selection and sharing with incredible illustrations, adorable miniature robots, and very welcoming play for everyone!
—description from the publisher
Solo, 2 Players, 3 Players, 4 Players
45m – 60m
Rondel, Hand Management, Set Collection, Variable Player Powers, Worker Placement
There are too many systems and too little control for choices to feel meaningful. One of those games where it’s nearly impossible to plan ahead. “Point salad” scoring was hard to parse into clear goals. Not for me.
Pipes seemed like a stronger strategy and scoresheet of previous plays (convention copy) seemed to indicate the same. Was a little longer than it should be
Wow, what a great game, very thinky rondel. All of the players control the robots which really makes you have to pivot each turn. It was quite long in the scheme of things but so beautiful to look at... Loved the little robots.. Kickstarter Deluxe had great components.