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Tournament at Avalon
45m - 45m
2 - 5 Players
Ages 14+
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Medieval
21.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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JamesT
Same comment as for Tournament at Camelot: The games this most reminds me of are Cosmic Encounter and Wiz-War – so I really like it. It's a trick-taker, but it feels more like an all-out brawl, with lots of special powers and room for negotiation and shifting alliances, though all on a foundation of simple rules. I worry that the number of people who want all of the above in a trick-taker is not huge, but this game is great at what it sets out to do. And I love the way the Arthurian theme is implemented. If you are worrying about which to get/try first, don't -- if these sound at all appealing to you, just dive in with either, they're both fun.
dnmakid
Perfectly fine game. A lot of moving pieces so consensus was can be hard to keep track of but that chaos is part of the appeal of the game. Would play again as a casual meet up.
FutureSpec
I dislike the powers which create special rule exceptions that one has to remember throughout the game. As well, the "lowest card takes the trick" bit is consistently hard to remember since it goes against most trick-taking games. I wouldn't absolutely refuse to play again, but I wouldn't seek this game out either.