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The small island of Kuchinoshima has been hit by a terrible storm, leaving the village with only a single fishing boat. Each hoping to prove themselves the village’s best fisherman, 2-4 players take turns moving the boat marker around the island, collecting any fish tiles they land upon. At the end of the day, the player with the best haul wins, but there’s a twist – with 3 or 4 players, each player’s score is added to the player to their right’s score before determining the winner!
—description from the publisher
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 30m – 45m |
Designer | Alex Randolph, Bruno Faidutti |
Mechanics | Area Movement |
Theme | Abstract Strategy |
Publisher | IDW Games |
Parabellum76
Too simple and can in fact end in less than one minute if people want it to/make the choices so that it does. Not sure thats a good thing..
roperjc3
Only played 2p and it was a fun abstract that plays like an advanced Connect Four. Trying to not fall into a bad trap that ends the game quickly when the other player has more VP.
killanowski
Nice little 5-minute game. Definitely would get played a few times when it comes out because the end comes so quickly.