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Tiny Epic Kingdoms: Heroes’ Call
30m - 60m
1 - 5 Players
Ages 14+
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Medieval
27.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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gradman2k3
*Edit--the recent Kickstarter for Defenders really soured me on these games. They are removed from my collection. All the games were opened, tossed into a pile, and thrown into the trash. I refuse to support them by giving the game to anyone else. They designed the game without a fix for the current loyal first time buyers? It sounds selfish but I take loyalty seriously. I have no desire to play anything from this company again.
humanpaul
Adds great feel and hilarious factors to the game, and makes the original game more balanced in a sense. The overall playing time increases by 30 minutes or so.
3idolon
It's just an okay expansion, it barely added anything new to the game and this is coming from someone who was eager to get the expansion and play it. The combat is still unbearable, and the heroes are just "okay" at best. Could be a game changer because they give out big scores and nice effects, but it didn't really make a huge difference to the game. The change with the tower is a no-brainer, but everything else, even the new races and the silver resource is just an Ehh. The keys are an okay addition.