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Time Barons (Second Edition)
30m
2 - 4 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
25.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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bcnevan
Time Barons is an aggressive tableau builder that succeeds at what it is trying to be. Innovation seems the closest comparison, but we're talking broad strokes here, as they are both chaotic tableau builders with differentiated card piles. In Time Barons, the three decks escalate and wane in certain powers, and through that, create strategic trade-offs. The chaos of the player interaction forces tactical flexibility. The basic game leans a bit too strongly to deck diving and then ending the game through deck exhaustion quickly. Adding the additional cards into the game brings a nice balance to the end game conditions. Scales decently from 2-4 due to the hammer card.
mmrempen
Played again, loved it even more. Played Innovation the following day and now I'm putting Innovation up for sale. I'd sell my kidney for a copy of this game. It's just wonderful; from the pulpy art to the snappy, tense play to the in-your-face thematic fun; Time Barons is the cool art teacher that's into underground comics and plays the drums. Innovation is a history robot math problem frowning at you in beige tweed. ————— Loved this! Tragically underrated from what I can see. I haven't played Innovation so I don't know how it compares but I had a GREAT time. The artwork is so weirdly old school that I was convinced my friend's copy was at least 30 years old. It came out in...2014?? I guess that's why it was a dud, it doesn't exactly present itself like a 2014 game. But it has so much charm, and the take-that antics here are weirdly satisfying when you're playing on a team. Would happily play again.
PeterHendee
Munchkin like with features from Innovation. Innovation with attacking like Munchkin (but much less defending, thankfully). Would like to try again.