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Time Barons (Second Edition)
30m
2 - 4 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
25.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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arsenal412
Gamecrafter printed: base and expansion Picked up a WizKids edition, plastic opened, but not punched / played Shades of Flow of History (minus the bidding) and Guns n Steel. Enjoyable simplistic artwork. Iconography is pretty intuitive and clear. Played the free for all with four players and it is chaotic, but in a good way. Not sure if the player elimination aspect will go over well (my group only plays one other game that has even a slight bit of player elimination, Red7). The game seemed to go a little long, but that is most likely chalked up to players learning the rules and the strategy. Age 4 wasn't even close to being considered. And only 2 players upgraded to age 3. Hammer seems very powerful, since 3 damage can pretty much destroy any building except base capitals. There is some concern that a bad hand of cards is a definite loss. At least one player in the last 2 games couldn’t seem to get any offensive damage cards. So you end up throwing out buildings like Library or Temple that don’t seem helpful when others are dropping mortars and catapult on you and scoring cubes on their forges. Did finally have a player get an Age 4 card, thankfully it was just Nanobots, so it didn’t swing the game too much. I’m sure there’s a good way to play with these less impressive card draws, but I’m not seeing the way out without more plays and I’m not sure we’ll have the patience to see that through. Elimination still kind of an issue, not enjoyable for us.
aegiscruiser
Truly excellent and underrated game. The 2 player matches satisfy the RTS tension of "do I tech, boom or build army" more efficiently than any other game I've ever played, and the bigger games (if you played without hammer, as I recommend) gives you that balance of power feeling, again, in a very efficient package. Simple, but with tons of replayability.
Hooleypicah
Interesting idea, but I think it needed more play testing. Two easy to get trapped if you don't get lucky enough to draw cards to replenish, and a few of the cards are way overpowered. Kind of like Innovation, but with even less balance.