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Tiletum
60m - 100m
1 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
47.00
€
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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athanatus
A solid T-series with a lighter weight (which is a plus in many cases). I would need to play some more but anticipating it to go up to 9 after a few more games. + I think it's good but 8.5 seems to be right.
2d20
For me, this is approaching top-tier; in the same league as Voyages of Marco Polo, Lorenzo il Magnifico, Grand Austria Hotel and Castles of Burgundy! Tiletum is a very open, point salad, efficiency puzzle but with very satisfying game play. As long as you can look past the beige colour palette and 'theme', this is worth a try. The primary design focus seemed to be, ‘how could we build a feel-good game. focused on combos?’ Well, these veteran designers very much pulled that off. The in-game cost of this focus is the potential for AP. There are meaningful choices and extended turns can have opponents waiting for players to decide what to do and complete their turns. Considering that, this might be best at lower player counts.
ABigOleBoat
IMO, the second best Board & Dice 'T' game after Tawantinsuyu. A solid action selection game with enough variable setup options to keep things fresh. A fairly simple teach, but enough room to make some interesting choices/planning. A few things hold this back for me after a handful of plays. One is the graphic design - I usually don't mind the sort of 'beige euro' style, but in this case it actually detracts from the gameplay. Certain icons on the map are too small, dice and resource colors are hard to tell apart at a glance in some cases, there's a lot of reaching across the table to check bonus/character tiles since they have lots of tiny iconography, etc. The second is that there's no real 'new' hook - it very much feels like a refinement of a bunch of games in the same series that came before, which is fine, but if you own something like Tekhenu or Tabbanusi I don't really see why you would need this too. As for player count / time, I thought it played equally well from 2-4. I'm not a solo player so I can't comment on that front. Timewise, I think 60-100 minutes that the publisher has suggested is on the high end - with two players, even with a teach, I think you can reasonably expect to finish the game in under 50 minutes.