The Deluxe Edition includes an expansion room, 6 additional story cards, 8 additional creature standees, 2 new playable characters (standees and dashboards), +1 dry erase marker, +1 magnifying glass.
Have you ever wanted to play a pop-up book? Have you been searching for a game that is filled with magic and mystery? Is your gaming group looking for something quick and fun without pages and pages of rules? Look no further!The Shivers is a truly one-of-a-kind tabletop experience that features the magic of hand-crafted pop-ups, combined with just the right amount of spooky puzzle-solving mystery and role playing.
Using our patent-pending modular pop-up system, the mystery will unfold as you and your friends explore a magical mansion, as one of the members of the Shivers family. Each episode takes about an hour to play cooperatively, with one person taking the lead as the Storyteller. Once players finish one episode, a quick change of the system reveals the next story which will be completely new and unique: filled with new clues, puzzles, room layouts, and foes to vanquish.
The Shivers is fun and challenging for young kids, teens, and even older experienced game players. While most games have dozens of pages of rules and take many hours to learn and play, Shivers players have just a couple simple rules, and can get up and playing in less than 5 minutes. Similar to an escape room in structure and feel (but on a much smaller scale), players can get immediately immersed in the mystery, discovering the right path forward as they progress.
—description from the designer
2 Players, 3 Players, 4 Players, 5 Players
45m – 60m
Cooperative Game, Role Playing, Storytelling, Tile Placement
Looks interesting, but it’s probably on the chopping block. Too many games, too little time, and I don’t think the kids will enjoy this.
Kid-friendly puzzle-solving game with pop-up sets. Player Count: 2 to 5 [microbadge=5792] Co-Operative Mode: Everyone wins or loses together. Designed by Andy Logan.
Very difficult to see and read items. Hard to be the "gamemaster". You must prepare for each game to guide people through it. We gave up after the first game.