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The Shivers (Kickstarter – Core Game Pledge)
45m - 60m
2 - 5 Players
Ages 7+
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Horror
54.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ChristinaHB
As adult players, it fell flat. It's 100% clear at all times exactly what is happening and what you should do next. No creativity, strategy, mystery-solving, or ingenuity required. This would probably be fine for small children (perhaps 5-10 year olds?), and would be a great introduction to GMing for young aspiring GMs of TTRPGs. It provides the kind of dungeon crawl (in this case "mansion crawl") that's incredibly easy for GMs to run, where the story progresses by characters physically moving around the enviroment and finding objects, secrets, monsters to fight, etc. The components are beautiful. There just aren't really any game mechanics, story elements, or puzzles to sink your teeth into. We did a whole story (the one after the tutorial) in about 10 minutes. For a mystery themed game, I was expecting some puzzle-solving or mystery-solving elements that require players to piece clues together, but there wasn't anything like that. For example (spoilers ahead): you find a page torn from a book explaining the three ways to defeat a skeleton, and also find everything you need to defeat it by opening some doors/cupboards. You can then destroy the skeleton before even entering the room where it is hiding. Adventure over. This could be a truly great all-ages game with the addition of clue inserts with multiple difficulty levels. The current very obvious clues could be used for for 5-8 year olds, for example, and with more cryptic clues and puzzles (escape-room style) for older players.
Mommygamenight
I love The Shivers! My family and I had so much fun playing. The rules were easy to follow and friends couldn’t stop talking about how imaginative the game is. Well done!!!
techstocklava
This game has a significant "game master" role like a tabletop RPG. I think what you get out of this game will depend a lot on having someone interested in playing that role, and playing it well. The difficulty level and other issues others have brought up would be greatly reduced or eliminated by an experienced GM, I think -- depending on the players you can be throwing out hints or red herrings as needed while still adhering to the rules of the role. But this ability doesn't always overlap with board game groups. I think this game deserves props for doing something very new and different. Unfortunately I can't give it an enthusiastic review for two main reasons, one being I am not a great GM and don't really have one for playing this, and two there are a number of physical production issues with the popups. Like all popups they are fragile and difficult to repair, but in this case they are also really difficult to open the first time without damage, even if you are careful. I got about half of them open without problems, the rest needed some reglue-ing which I found to be a someone painstaking art.