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The Lord of the Rings: Journeys in Middle-earth
60m - 120m
1 - 5 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Fantasy
110.00
€
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110.00€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
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althreen
No player agency and a combination of RNG creating unwinnable states combined with not knowing what is needed to win a particular scenario makes this "game" a dud.
aleemonaco
Simple, but enjoyable and immersive. Don't feel the need for expansions. I like the app even though I thought I wouldn't.
aaj94
Campaign writing is lousy. The missions (we played through chapter 5) are repetitive and uninteresting. Some missions that jump in to shake things up are laughably boring (chapter 4 deduction mission). The app is just...dumber than a GM. This is a bad RPG because I don't have enough agency over my decisions, and making decisions in keeping with my character harms my progress through the story. Leveling up the character takes forever -- we've received one equipment upgrade after five sessions of play, and it's a marginal upgrade. I'm sure more are coming, but I don't care to waste more time on it to find out. Starter equipment feels pointless. Forums say that half the fun is designing a fellowship that will make it through the campaign, but I've already wasted 12+ hours trying out the game. Why would I start over and play the same boring missions again? The game essentially had one chance to hook me -- starter equipment ought to be good enough to experience the game. As a board game, I don't see the thrill of flipping cards. Maybe it's better than a dice chucker, but I don't play the dice chuckers either. I'm pretty far off from an Ameritrash gamer. I hate that I can get three successes on a stat I'm weakest in (what should be a pretty high-drama moment), and instead, the stupid app saddles me with 4 unblockable damage that kills me. I fail the last stand, and game over. Blech! Give me agency! The more I think about this game the more frustrated I get. It wasn't my copy -- if I'd dropped 80 bucks on this thing, I'd be livid. I had fun because of the people I tried it with -- we are 100% done with it, though.