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The Isofarian Guard (Kickstarter)
45m - 90m
1 - 2 Players
Ages 14+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
215.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Sleeves
Sapphire Sleeves
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Marvel: Crisis Protocol
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Plague Inc.: Armageddon
26.00
€
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bagrar
Note 1: this is a review for someone like ME! It is my personal opinion… mid-30’s dude with kids, demanding job and limited time on his hands, with limited time/patience for too much grind/filler Note 2: I have been eagerly awaiting this game since backed on KS and has been VERY pleased with the creator and the team dehind this, they are the best, and the support for the game is stellar (Remember this is my tastes) +++ Narration (forteller) +++ Story ++ Side/caravan missions ++ Customization (except grind) ++ Art ++ Music ++ Atmosphere/style + + support from creators + Components + weapons/armour/items/stones ++\- Combat - too big (unneeded) table size - Lot of rules - - Grinding - - Fiddelyness - - - Rule book structure - - - Too big/open world To sum up: I really love the game when its good and really do not like the parts that make it slow… the openworld is too much of a grind, the cities and quests are really fun and interesting, but sooo much bookflipping… the game needs a second edition, where the bookeeping is streamlined and optimized (eg. A book for each city?) the rules (in my opinion, know many people do not mind) need to be boiled down… but all the good stuff! Where to begin; it soo fun when it clicks, in the middle of a storyline or mission it gets intense, and you really want to unlock the next thing… except that combat is needed 3 of 5 moves on the map By the way, the game is quite hard, so pretty soon I started houseruling a lot of stuff, also to compensate for the rules that boggled it down for me, I DO realize that this is just what is needed for it to work for me, may not be for all others I think, realistically, I will skip all the moving on the board and just go do all the fun stuff (side missions, caravan and main events) and do a lot of house ruling… This is a wierd review… high score… great game, a little flawed, an not a game for someone like me without houseruling the exploration
Capraid
Very much liking the look of this one. The feel of the game is good and I am sucker for collecting shinnies and doing a bit of mining. Game has arrived. The quality is great and the gameplay super. So immersive.
bubblepipemedia
This is a game I might have been interested in. I really dig solo games that are made for 1-2 players frequently. But it’s all white characters. And I told myself I’d stop supporting that kind of crap. Maybe a second edition some day will fix the issue. But I feel like it’s been said more than enough that I don’t want to cut companies any more slack. It’s just dang racist.