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The Isle of Cats with expansion & KS pack
60m - 90m
1 - 4 Players
Ages 8+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Animals
Fantasy
85.00
€
Original price was: 85.00€.
75.00
€
Current price is: 75.00€.
30 day low:
In stock
The Isle of Cats with expansion & KS pack quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Abso
Clunky themeless mess with way too slow and repetitive round structure. The Isle of Cats is not terrible. It's just not fun and loses in comparison to many drafting games and to many tetris games. The nice idea of using cards to build your area with polyominoes would have needed more development and streamlining. Game could be slightly better with simultaneous card play, but as is the potential fun of drafting and filling the boat are lost in the time spent asking people if they're done, if they have any anytime cards to play and waiting for them in every phase, as in each phase everyone acts one by one in turn order multiple times. If you want to count your cash and points to the cent this game is not for you. I am not one of those people, but still each turn you are forced to count your fish (money) to check that you have what you need for all your cards and tiles. That's just fine but your head might spin figuring out how to balance 11+ contradicting scoring cards, some personal, some open for all. Also disappointing that in an 80 minute game you only get a bunch of tiles to plan and place in your boat. Around one tile per five minutes of total playtime. This drops Isle of Cats from any contention in the crowded and a bit mundane tetris genre. In one play we saw nearly all the cards, and in a four player game we likely would have gone through the deck. After one play the cards left no desire, no spice to play again and try different tactics. The overall theme is wonky, not good, not bad. Regular cats would have been even okay, but the mutant cats in this just look stupid and ruin the otherwise quite nice boat graphics underneath. The cats also mean nothing in the game, it could be called The Isle of Coloured Tetris Pieces.
Abdul
Tetris cats. This adds a drafting element to the polyomino genre which works decently. It also adds player objectives which can be really swingy and random. I prefer the open objectives of Barenpark where players are actively competing against each other.
adi_venturer
Polyominos and drafting. Not a bad game. Won't be my first choice of game to play, but won't say no to it either. (Plays: 1)