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The Isle of Cats with expansion & KS pack
60m - 90m
1 - 4 Players
Ages 8+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Animals
Fantasy
85.00
€
Original price was: 85.00€.
75.00
€
Current price is: 75.00€.
30 day low:
In stock
The Isle of Cats with expansion & KS pack quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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africainspired
Really like this game but I wish there was another round or two to play. I don't like seeing so many empty spaces still at the end of the game.
ajax013
+ Wonderful and engaging components immediately draw you into the game; The combination of drafting, keeping/discarding, and cat/treasure placement (all through the filter of your personal and public goal cards). - I wish there were better rules for what you can and can't keep in your hand... stockpiling treasure cards up and then dropping 5-6 of them in one turn doesn't feel right. Why it's previously-owned: It sits in a weird in-between point where it is just a bit too much for a game that I want to play with my kids at the moment (ages 5 and 8), but a bit too repetitive to want to play over and over with my adult friends.
Alan Stern
A fun polyomino (Tetris-like) game. The cards and draft phase are the meat of the game. The cat recruitment part is more resolution of a randomly determined key element. I like how the game develops. The draft phase is a nice way of distributing the cards. The 20-fish income is an excellent limiter. The tile placement element works perfectly. It all combines for a an excellent game. So why not a higher rating? The cards are love, the cards are life. Everything comes from the cards and their randomness will drive a lot of the available decision space. The cards you see are the primary constraint on your choices. It works fine, but it means that the bulk of the game's core is based on something that is completely outside of your control. Usually the random distribution will work out for you, but that also means that your "plans" may be unachievable because of a game element completely outside of your control and with no solid mitigation.