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The Great City of Rome
60m - 60m
2 - 4 Players
Ages 10+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
36.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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garyj
Straightforward tile laying and layout maximisation a la Between Two Cities or any number of tile laying games, but the auction-like mechanic provides just enough decision space to make it interesting.
Nate Dorward
Haven't played it live, just on Yucata. Bland art and theme, but the simple, straightforward way that the bidding/turn-order mechanic is integrated with a tile-laying mechanic is quite appealing. Not a lot of depth, but it's mechanically quite smooth. UPDATE: I still really like this one.... not deep, but there's enough crunch that decisions are not trivial. I'm a little frustrated at the price-point: the North American edition is a bit pricier than I'd like for a medium weight tile-placing game that looks a bit drab. -- Still, I've found every play of this one pleasurable, and it does not overstay its welcome: 14 brisk rounds and you're done.
adebisi
What I liked the most about The Great City of Rome, is that for a game coming out in latter half of 2010's it was surprisingly simple and traditional. There aren't myriad of resource types with even more ways to convert them into more exotic ones. Instead just a couple of resources and quite straightforward gameplay (get building cards - build - produce). The meat of the game is in capturing and building the most beneficial of cards. The building cards must fit into a 4x4 grid, so placement is crucial here since the buildings interact with each other (mostly neighbours). Seeing your city grow and having the cards comboing with each other is fun, for a time at least.