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The Great City of Rome
60m - 60m
2 - 4 Players
Ages 10+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
36.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Sedd
Ist im Grunde ein schönes, (relativ) schnelles, taktisches Legespiel, dass man gern mal spielen kann. Das Legen im 4x4 Raster (max.) erinnert an Kingdomino. Der Aktionsauswahlmechanismus ist echt interessant (Und kenne ich auch nur in Teilform). Das Wählen und demnach auch das Bauen der "Engine" ist schon etwas Glücksabhängig, auch wenn man für spätes dran sein entlohnt wird. (Glücksabhängig, weil der wechselnde Startspieler schon einen gewissen Vorteil mit sich bringen kann. Wir hatten zumindest bisher nicht das Gefühl, dass man nicht die Ressourcen bekommt die man brauch, wenn man Platz 1 wählt) (hat die private Sammlung verlassen, da innerhalb eines Jahres nur 3x gespielt-> Fazit, gut, aber anderes spricht mich mehr an, sowie wenig Platz)
adebisi
What I liked the most about The Great City of Rome, is that for a game coming out in latter half of 2010's it was surprisingly simple and traditional. There aren't myriad of resource types with even more ways to convert them into more exotic ones. Instead just a couple of resources and quite straightforward gameplay (get building cards - build - produce). The meat of the game is in capturing and building the most beneficial of cards. The building cards must fit into a 4x4 grid, so placement is crucial here since the buildings interact with each other (mostly neighbours). Seeing your city grow and having the cards comboing with each other is fun, for a time at least.
grasa_total
A game I was curious about but wasn't going out of my way to try until it showed up on Yucata. It feels cramped in a way I didn't love-- not that all the choices are forced or trivial, but the particular spots easy choices showed up in kept undercutting my sense of agency. (If it only took 15 minutes to play in person its level of decision-making would be fine, but I'm doubting it's that short.)