The Dwarves
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Based on the first novel of the Die Zwerge tetralogy [Eng. The Dwarves] by author Markus Heitz, the goal of the cooperative game Die Zwerge is to keep evil from flooding Girdlegard. During set-up, players choose one of the dwarves from the novel, each of which is equipped with a unique special ability and different stats for fighting, crafting, and movement.
Before each player’s turn, the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land. On his turn a player spends two action points to use two of five actions. He can:
Fight against the advancing enemies (orcs, trolls, and älfar [Ger. albae], i.e. dark elves).
Travel to other locations.
Lobby the dwarven council to give advantages to all players – and without the favor of the dwarven council, everyone suffers disadvantages.
Solve a minor quest for rewards.
Take on the current major quest, revealing the next major quest if successful. Completing these quests is the only way to win the game.
For most of these actions, a player must succeed in a dice-driven challenge. If the players cannot control the flood of evil while simultaneously solving the major quests in time, they will lose.
Collector’s edition:
additional:
New box cover
5 hand painted dwarf miniatures
10 cards Albae expansion
60 page artbook
5 art prints of the dwarfs
A3 poster "The smiting of Keenfire"
stein with motive "Krasnolud"
coaster "DIE ZWERGE"
numbered COLLECTOR’S EDITION certificate.
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 60m – 90m |
Designer | Lukas Zach, Michael Palm |
Mechanics | Cooperative Game, Dice Rolling |
Theme | Novel-based, Wargame, Fantasy |
Publisher | Pegasus Spiele |
boardmathias
Either an evolution of Lord of the Rings, or a simplification of Pandemie. Nice to play, but neither great nor innovative.
Antiquus
Pro: A pleasant adventure game combined with pandemic style. Good graphics on cards and board, nice miniatures, interesting mechanic for moving troops with perish lands tokens. Cons: C missions have some untangible requirements like 35 troops on the map or 20 perish lands. In some situations these are impossible to get because troops vanish when reach the capital, or in other cases i you don't roll many monsters to come there are no sufficient perished lands also. Fix: ignore C mission requirements and focus on completing these imediatly after revealing the card. The game still take a bit too much time to play it because you need to complete all missions for a decent level of difficulty. The game have too less cards for variety because of forcing you to buy some addons.
Bene8711
Great cooperative game that convincingly puts you into the world of the books. Throwing the dice quite often, is a luck element, but also feels energizing and combative. Moving the characters around the board and using their skills best leaves good group decisions. Movement of the monsters is unique. Some possibilities (leveling up, using additional carry items) do not feel really worth it.