The Dwarves
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Based on the first novel of the Die Zwerge tetralogy [Eng. The Dwarves] by author Markus Heitz, the goal of the cooperative game Die Zwerge is to keep evil from flooding Girdlegard. During set-up, players choose one of the dwarves from the novel, each of which is equipped with a unique special ability and different stats for fighting, crafting, and movement.
Before each player’s turn, the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land. On his turn a player spends two action points to use two of five actions. He can:
Fight against the advancing enemies (orcs, trolls, and älfar [Ger. albae], i.e. dark elves).
Travel to other locations.
Lobby the dwarven council to give advantages to all players – and without the favor of the dwarven council, everyone suffers disadvantages.
Solve a minor quest for rewards.
Take on the current major quest, revealing the next major quest if successful. Completing these quests is the only way to win the game.
For most of these actions, a player must succeed in a dice-driven challenge. If the players cannot control the flood of evil while simultaneously solving the major quests in time, they will lose.
Collector’s edition:
additional:
New box cover
5 hand painted dwarf miniatures
10 cards Albae expansion
60 page artbook
5 art prints of the dwarfs
A3 poster "The smiting of Keenfire"
stein with motive "Krasnolud"
coaster "DIE ZWERGE"
numbered COLLECTOR’S EDITION certificate.
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 60m – 90m |
Designer | Lukas Zach, Michael Palm |
Mechanics | Cooperative Game, Dice Rolling |
Theme | Novel-based, Wargame, Fantasy |
Publisher | Pegasus Spiele |
95after5
A cool fantasy coop that is simple enough and interesting enough to play for the next 2h (play time is a bit longer). Played it only in simplest mode and I think it gets almoust impossible to play if the level of difficulty is greater. Its a dice fest so its a bit more light hearted and fun in comparison to Pandemic. However you will still need to puzzel the objectives carefully. Also I think most of the Adventures need to be ignored in order to finish the game in time and focus on the scenarios and threats. The alpha player symptome is not strongly present, because of scenario objectives that in most of the cases tell you exactelly what to do. The Adventure cards give you more freedome, and because there is a lot of luck in the game, the alpha player may not be as potent in telling you which Adventure you should go for. The components are beautifull!
daktari_ssc
"Die Zwerge" Erweiterungen: - "Mit vereinten Kräften" - Charakter-Erweiterung - Saga-Erweiterung - "Der Triumph der Zwerge" (aus Duell-Kartenspiel)
CrazyBlueDwarf
.5/1 Storytelling .5/1 Effort to fun ratio in line with complexity 1/1 Variety in play/strategy 1/1 Art .75/1 Appropriate level of setup for it's complexity .75/1 Meaningful Decisions .5/1 Likelihood to skip similar games for this one 1/1 Keeps me engaged .5/.5 Immediately want to play again .5/.5 Theme .5/.5 Components .5/.5 Subjective/Evangilization