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The Court of Miracles
40m - 40m
2 - 5 Players
Ages 10+
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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bushtotalk
Very Tactical Game -Mainly been playing it two players and it is a blast! The games goes by really fast. The game begins to develop a metagame -Intro to Area Control and Bluffing -Randomness of the rogue tokens do not really come into to play if you are the type of person to play the game enough to know what tokens are in the bag. Once everyone knows the possibility, you have to try and mitigate contesting the unknown pawn and focus elsewhere.
Daisukereds
Simple and fun. Easy to setup and explain, and also has a small amount of pieces (which is always a plus for me). Yet the game is quite complex (even if luck could easily favor someone). The board design and pieces are too creative! Hidden agent values and functionality, challenges and a moving on the board that dictates an alternate end? Love it. Specially since the art is so great.
Hribr
2 - 5 players (best 4), 40 min, Age: 10+ In The Court of Miracles, lead a guild of beggars, plot, use trickery and opportunism to build your renown and take over the old 16th century Paris. Your goal is to establish your renown in Paris or to be the most influential when the Penniless King would have reached the end of his path...