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The Castles of Tuscany
45m - 60m
2 - 4 Players
Ages 10+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
33.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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bronwenwatts
I like this game! It has some similar feel as Castles of Burgundy, but plays differently enough that it doesn’t feel like the same game. I like the differences, and the game moves faster that Burgundy. I enjoy the moves not being dictated solely by dice, although this game doesn’t use dice at all. I also like that there’s no two same game boards, and each game you can create a new version to play.
Antiquus
Pro: - Nice graphic, good quality cardboard, wood pieces. Is pretty fast to play, have some nice mechanics. Cons: - Bad english manual: confound round with one of the 3 ages and name it turn in a place! (Fix : when an age end, score triggers, but first complete all players turns until finish the actual round and score after this.) Bad image on english manual for wagon's drawn cards, and the 1'st player card is named first player token. - thin and flimsy cards. - overpriced for what it is: 25-30$ will be enough to become more popular. - too streamlined, missing some strategy depth that usually Feld bring in his games. - a runaway leader is almost impossible to catch. Expert variant: - change the tracks role: red VP is added to green VP when you score at the end of each of the 3 ages without resetting it and the green track is the permanent one. In plus award additional 1 red VP when you complete region. -Remove from the yield deck the 3 cards with 2 red VP or consider these green (or better: score green points at red and red points at green, printed on yield cards). - Variant: (best for 3+ players): place 4 tiles from the neutral beige pile in a separate place. Players can only using legally a marble to take 1 tile from there and put back one of their color but these tiles are discarded at the end of each age and new 4 tiles are drawn from neutral stack. Also if 4 tiles of same type come on the table on the same area discard these and draw 4 for replacement. If beige tiles stack ever ends, reshuffle the discarded tiles and draw from them. - the colored bonus tiles: accord the second bonus from the back part of tile, not only to second, but to all players that meet the conditions. - when each scoring triggers, after finishing the round, the leader of an age on green VP became the last player: the player to his left get the first player card and start the round of the new age or of the supplementary round. The player(s) on the last place get 1 marble as compensation. Projected and tested this variant and is closer to the Burgundy depth. Now the game worth 9 stars out of 10.
boardgamenerdvana
Finally played Castles of Tuscany by @ravensburgerglobal — I had high hopes for this game, being a big fan of Feld’s works, and also of its predecessor, Castles of Burgundy, but, also a little bit hesitant because of the mixed reviews. I’m glad I was able to experience it though, as it was actually really fun, and turns really quick, with our game lasting 1h23 at 3p, with me taking the win at 70-62-59. ? — Now, we really enjoyed the game, and if not in comparison to Castles of Burgundy, I would say the game is really good. However, looking back, I’m realizing that this game is basically a watered down and streamlined version of its predecessor. Despite the game being good, I wouldn’t say you’d need to get a copy and own both games, except only if you’re trying to complete a Publisher/Author collection. — I love the tile laying mechanism present in both Burgundy and Tuscany, where different buildings give out various benefits. However, where dice are used to do core actions in the former, cards are used in this one. — Overall, we enjoyed the game a lot, but, personally, I’d rather play Castles of Burgundy anytime. Castles of Tuscany is a great alternative if you’re a little bit short on time though, or if you haven’t played the original yet. ⭐️⭐️7/10⭐️⭐️