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The Castles of Tuscany
45m - 60m
2 - 4 Players
Ages 10+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
33.00
€
30 day low:
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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brianeikunst
Online @ BSW. 2-4p, bw2-3, 45-60 min. Stefan Feld. Set coll, tile pl, hexagon grid coverage. 2020 initial impressions (2 plays): it's decent, not great and not particularly memorable. Compared to CoB, it's lighter, more random, and more tactical/situational. There is a ton of luck of the draw (and with 8 colors of cards and land hexes, draw luck can be painful). Not sure if I like how limited the hex tile pool gets at certain points in the game. Also, I'm not sure if I like that turn order never changes.
AndySzy
Feld? Feld. Get lots of little points throughout the game. Fill in areas to get points, but no dice drafting. Just... drawing cards ticket to ride style. It's fine/good; I'll be happy to occasionally play it but don't need it in my life.
a_flying_possum
There's nothing thematically interesting happening here, you do the best you can with what is on offer (do the obvious with what randomly comes out for you), and the scoring is some of the worst I've ever seen -- this game seems designed to create a runaway leader ... so 1/3 of the game (if not 2/3, in bad luck situations) is unnecessary. You already know who will win or lose in that last round without even playing it out, and what you are doing isn't "fun" / thematic enough to warrant doing so. Ugh.