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The Captain Is Dead
60m - 90m
2 - 5 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
50.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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agentpatman
This was a thrilling coop and we barely won our first play through at two player on normal difficulty. The main con is the randomness of the cards that just keep hammering you. At two players you also lack a diverse group to be able to do much in certain areas as it is really costly. I think this is primarily designed for 4+ players where each person has a focus. At two players you are stuck playing the Admiral and Engineer to have a chance with the Engineer having to be a must. Without that you need to cycle through the deck too much that is impossible at two players with a character that helps with that. Then things like ships and the lab become impossible because you won't see the right cards. Its definitely thematic. I think I would give flashpointe an edge on this game for a group based coop because its a little more streamline, less constant punishment, and all the characters are good. If they could scale it a little differently for 2 players then I think I could justify owning it.
Akindor
Aside from Burgle Bros, this is my other top-shelf co-op game. Fans light and heavy of Star Trek will immediately click with the challenges of the growing alien threat and malfunctioning ship equipment. Just the right amount of challenge and plenty of cinematic moments. That everyone gets unique roles to choose (from a massive selection!) adds even more personality and massive replayability. The artwork remains timelessly appealing, and the plastic, transparent standees are the best standees I've had to play with.
argoforg
The gameplay in TCiD is very good, both with the action economy and the way the problems continue to ramp up. This is a difficult game to win, no matter the player count, and it gives you a genuine feeling of accomplishment when you do. The gameplay is consistently tense and gives you no shortage of memory-moments. My only quibble about this game is that I'm quite sad that a big-name, big-cash-flow company like AEG got a hold of this and somehow managed to actually make the art worse. It's seriously teeth-grittingly bad. If you can get past that, however, the gameplay itself is more than worth it.