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The Arrival
75m - 90m
2 - 4 Players
Ages 12+
In Action Point (AP) Allowance System games, each player is allotted a certain amount of points per round. These points can be spent on available actions, until the player does not have enough remaining to "purchase" any more actions.
Action Point Allowance System
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Ancient
Mythology
26.50
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
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Plunder boxes
Marvel: Crisis Protocol
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buyborroworbury
Overview- Game mechanics: Board game mechanics: Action Points Area Majority / Influence Hand Management Point to Point Movement Simultaneous Action Selection (with some being hidden until you select it.) Teach Time: 5 minutes Rule book: Decent Grasp/Apprehension: Fast Fiddle?: None 1st time playing win possibility: High Components: Decent Quality, nothing impressive Fun Factor: Fun, fast, and easy to teach! Great introduction to area control and action selection! Thoughts- You are defending against a wave of Fomori which are a demonic race of creatures. There are times when you might have to cooperate with other players,due to the overwhelming power of the Fomori. In the end if the Fomori have more places conquered than the players , the players automatically lose the game! The Fomori are not active on their own, but are controlled by the players. So you can decide where the forces will invade, will you place them close to you or put them next to your opponents. This is a tough decision because when you beat a horde of Fomori, that's how you get victory points. The stronger the horde of Fomori are, the more victory points. Do you want them to crush the other players potentially (or they can might defeat them and gain victory points) or do you want to take a chance and place them near you. The other players are making this decision as well depending on if they got some Fomori to place. The game can last up to 5 rounds (for 4 player count) yet it can be less than that depending on how many players reached a certain amount on the corruption points. The action selection mechanic is interesting because at the beginning of each round players draw cards that have resources on the side currently facing them. On the reverse side, are 3 tracks that will determine the actions that they can take. Then the players take turns choosing which resources they will take. Then they gradually flip over the cards to the other side. Then they will decide which types of income (each card shows three rows of possible income, two are blocked until the income is closed). At first they do not know what the following cards offer, as these are only revealed after the first selection. So on my buy, borrow, or bury rating scale, this is a buy. Especially the 2nd English only edition. It's a fast (games with 4 players can last less than 80 minutes) and fun game that can be found on the cheap. You can find this game new for in the $20 range!
Big Bad Lex
First Play: Watched a review video and read the rule book 3 times prior to first game. I usually get a positive or negative feeling about a game at this point but this time I felt somewhat ambivalent. The rules seems simple but there didn't seem to be much there. The rule book reads as a clumsy document almost as if first written in German and then translated into English in a rush. The turn of phrase is awkward. Even after explaining the game, the players knew what to do but winning strategies seemed disjointed. Aiming to encourage the evil goblins to over run the world seemed to position you in a place which would be disadvantaged by doing this. The route to fame by squashing the pixies seemed more intuitive. One of the front runners for fame busted the 17 corruption barrier in round 3 to end the game but the goblins swarmed in to give the lowest corruption the win after a tie breaker. Best to say that the jury is still out on this one. The good news is that anyone could have grabbed the victory, but I'm not sure that the winner got the victory by skill or just by being in the right place at the end. Curious game where the final board gives no clue as to who won. Sold: Dec2016
Futsie
Some neat ideas. I like the different endings and how the players are also up against another force. Sadly, I found it to be very fiddly and rather dull.