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The Arrival
75m - 90m
2 - 4 Players
Ages 12+
In Action Point (AP) Allowance System games, each player is allotted a certain amount of points per round. These points can be spent on available actions, until the player does not have enough remaining to "purchase" any more actions.
Action Point Allowance System
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Ancient
Mythology
26.50
€
30 day low:
26.50€
In stock
The Arrival quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
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AkolCro
My first game from Martin Wallace. I love the game and the game system. Only few flaws are that they need better rulebook and a little better artwork for cards .
bcnevan
Area control with indirect confrontation and various ways to out position your opponents. It offers, in a medium-light package and in 60 minutes of play time, a nice mix of tactics and strategy that is driven by some randomness and lots of player interaction. I worry that the 2 different end-game scoring triggers are largely player count-based and less player driven. This game's rating might go down a bit if it is largely player count-based. [update] I never did explore it enough to figure out if the end-game condition is player count-based or not.
ELink2k
1/21 Theme 3 aesth 3 replay 2 length 3 ease 2 tact/strat 3 area control 2, drafting 2, comp 2 score 2