Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Sale!
Add to Wishlist
Terramara
120m - 120m
2 - 4 Players
Ages 12+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
59.00
€
Original price was: 59.00€.
30.00
€
Current price is: 30.00€.
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
bnordeng
Terramara seems like an interesting game and I had almost no fun playing it. Tight games are fun, but this one felt overly restrictive especially in the first 2 or 3 of 5 rounds. I didn't feel involved and was surprised to have a reasonable score at the end. Also, a common aspect of newer games that I am seeing is better artwork that is more difficult to decipher the meaning within the game. Symbols are sometimes subtly added to cards making them more aesthetically appealing and just plain hard to use. This game was the biggest disappointment of BGG.con 2019 for me as I had high expectations. I doubt I'll ever try it again unless someone shows me that we played it wrong the first time. Each player runs a clan in 1500 BC in northern Italy, getting resources and crafting tools for special abilities and points. It is a worker placement game where you can grow your military and explore with carriages for better access to actions, travel down the river for better access to tool crafting and add workers for converting resources to higher quality. Each round, some actions go away and new actions become immediately available. One neat mechanic in the game is that you can place workers on future actions but you won't get your worker back until that season passes. So, you can sacrifice a worker next round for a better action this round. That concept seemed neat and, in practice, we felt like we were sacrificing a lot to get a very slightly better action. I think it feels like the steps for each move are so small that a lot of effort is spent for little return. Maybe that's thematic?
charleaux
Your typical resource-conversion Euro game from the acclaimed group of Italian designers that designed Egizia and Coimbra, among others. The game looks great and has many avenues to get points so that you can have very different strategies each time, especially with the asymmetrical powers you draft at the beginning of the game. However, compared to some of the other big euros to come out this year, I didn't find that Terramara had anything really remarkable to stand out from the competition. Solid game, just didn't wow me.
carlcorey
I like the future worker placement spots gimmick, though it's nothing super revolutionary. The rest of the game is good, and I want to play it some more to understand the relative strength of different paths, but there are better games I want to play instead.