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Terramara
120m - 120m
2 - 4 Players
Ages 12+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
59.00
€
30.00
€
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Terramara quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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DadouXIII
A really good and under-appreciated worker placement with a twist. The game is really tight, the spots get blocked very easily, always messing up your brilliant plans. Players will often have different numbers of workers to play with each round, making planning each round even more interesting.
flow wong
军事太强,强者越强,弱者永无翻身之日。工位太卡,经常想做的事情做不了,设计师眼中很美好的未来行动实际执行起来效果也并不好,把人都送到未来行动还玩毛线?唯一亮点可能是首领技能的翻面设计了。
ajewo
Worker placement and resource management game by the designer team of Lorenzo Il Magnifico with civilization stoneage theme. It is very competitive (stealing resources from other players and blocking other workers with military strength). A lot of variability and dynamic worker placement spots on the board. Each player starts with a character (child) with a special ability that may grow up and change its ability during the game. Workers placed beyond a marker won't return to the player for some time. Technology grants you further special abilities or passive boni.