Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Terraforming Mars: Ares Expedition
45m - 60m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
41.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
ajewo
More compact reimplementation of the engine builder Terraforming Mars with a reduced board. [b]Pros:[/b] + Artwork (finally) + Race for the Galaxy Mechanism + Set collection (tags) + Only positive player interaction (in contrast to Terraforming Mars) + Cards a formatted in such a way that they can be laid out in a compact way on the table. Furthermore, each card has icons for quick lookup and a longer description what it does. + Easy to teach + Quick playing time [b]Neutrals:[/b] # Good solo mode, might be used as dummy player [b]Cons:[/b] - Similar bad player scaling for 2 players as in Terraforming Mars - Theme gets somehow lost when all your played cards cover each other (what you built does not matter any more, only the effects count) [b]Similar games:[/b] * Race for the Galaxy
Alaena
Got for $12 from Target. It doesn't make sense for me to buy third party overlays for the boards (~$20) - even at $12 it's worth it to skip the Target version and get the Collector's edition. Same theme as terraforming mars with similar elements. The quick start guide was well done and helpful. I like the phase cards. Some of the cards are hard to keep track of like Worms. At some point in the game you start to feel the limitation of playing cards in a phase because it takes up a whole turn. But the time to play was about the same as TM. I think this would be good for traveling since it takes up less space than TM and the box is smaller. There are a few cards that are different, but some cards are just different skins or slight variations. So as long as you can get a card engine you increase odds of finding you can specialize in. The goal is to not have dead turns while still having a "specialty". Cards = money, so even if you don't do a production phase, you need a way to gain - like in taking actions. Like Wingspan, you need you engine to basically do two jobs to maximize your turns/rounds. My cubes moved off the board and I had to recount on my played cards to figure out production. Some cards I forget to activate, so best to arrange purple cards together. 1. Get a card engine 2. Focus on a few "specializations" 3. For solo: pick phase cards the AI has already played
Andrew Davidson
The RFTG mechanism felt wrong in this context and I hated the pressure to take actions simultaneously. It lost the multi-generational, grand sweep of history feel of the original and turned into just another card scramble