Terra Mystica: Fire & Ice
100m - 100m
2 - 5 Players
Ages 12+
Meeple on Board Rating
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Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn’t enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 100m – 100m |
Designer | Helge Ostertag, Jens Drögemüller |
Mechanics | Network and Route Building, Turn Order: Pass Order, Variable Player Powers |
Theme | Civilization, Economic, Expansion for Base-game, Territory Building, Fantasy |
Publisher | Bard Centrum Gier, Cranio Creations, Filosofia Éditions, FunBox Jogos, HomoLudicus, MINDOK, White Goblin Games, Z-Man Games, Inc., テンデイズゲームズ (Ten Days Games), Feuerland Spiele |
Bjanze
This blows the game wide open again and gives tons of more replayability for old Terra Mystica. The new factions break just about every rule that the original factions didn't, so they seem very versatile but not newbie-friendly. And the new board and varaible scoring are also great. For my group(s) the faction auctioning is not that critical, but I can see that also being important addition. Stored inside base game box.
alexdrazen
:what: :) :D :D :) Seems like good value for an expansion. Six new factions, new board, new pass rule. Fun game but still think it's a bit long for what it is. Also one wrong move and you're out of it for good and can't even really battle for second place; all you can do is try not to be dead last.
AcemanBR
As novidades valem a pena. A mudança de ares com o novo mapa, o objetivo extra sorteado, as novas raças. Não jogaria sem a expansão daqui pra frente.