Terra Mystica: Fire & Ice
100m - 100m
2 - 5 Players
Ages 12+
Meeple on Board Rating
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Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn’t enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 100m – 100m |
Designer | Helge Ostertag, Jens Drögemüller |
Mechanics | Network and Route Building, Turn Order: Pass Order, Variable Player Powers |
Theme | Civilization, Economic, Expansion for Base-game, Territory Building, Fantasy |
Publisher | Bard Centrum Gier, Cranio Creations, Filosofia Éditions, FunBox Jogos, HomoLudicus, MINDOK, White Goblin Games, Z-Man Games, Inc., テンデイズゲームズ (Ten Days Games), Feuerland Spiele |
Ayanami77Ivy
Solid expansion but not great. It is not necessary to enjoy Terra Mystica. And most of the new factions are not user friendly. Mainly for the Terra Mystica super fans.
ajie426
一个仅仅是增加种族、地形并修改部分游戏规则的扩展,加入后,游戏性还是和原来一样
alexdrazen
:what: :) :D :D :) Seems like good value for an expansion. Six new factions, new board, new pass rule. Fun game but still think it's a bit long for what it is. Also one wrong move and you're out of it for good and can't even really battle for second place; all you can do is try not to be dead last.