Terra Mystica: Fire & Ice
100m - 100m
2 - 5 Players
Ages 12+
Meeple on Board Rating
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Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn’t enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 100m – 100m |
Designer | Helge Ostertag, Jens Drögemüller |
Mechanics | Network and Route Building, Turn Order: Pass Order, Variable Player Powers |
Theme | Civilization, Economic, Expansion for Base-game, Territory Building, Fantasy |
Publisher | Bard Centrum Gier, Cranio Creations, Filosofia Éditions, FunBox Jogos, HomoLudicus, MINDOK, White Goblin Games, Z-Man Games, Inc., テンデイズゲームズ (Ten Days Games), Feuerland Spiele |
bdeink
This expansion borders on a must-have, if only for the new rules for turn order. It's great to have a new map to play on as well. The new factions are neat, albeit perhaps a bit underwhelming?
Alan Stern
A great expansion! The new board is very nice and the new races are... well, interesting. They push-pull without necessitating a new land terrain and, while that's economical and efficient, it makes them a little bit fiddly. The added diversity is nice, but the new races lack the cleaner feel of the original ones. Still, a fantastic expansion for a wonderful game.
Bene8711
Would never play Terra Mystics without the expansion anymore as it fixes some balancing issues and offers some new folks and boards.