Terra Mystica: Fire & Ice
100m - 100m
2 - 5 Players
Ages 12+
Meeple on Board Rating
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Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn’t enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 100m – 100m |
Designer | Helge Ostertag, Jens Drögemüller |
Mechanics | Network and Route Building, Turn Order: Pass Order, Variable Player Powers |
Theme | Civilization, Economic, Expansion for Base-game, Territory Building, Fantasy |
Publisher | Bard Centrum Gier, Cranio Creations, Filosofia Éditions, FunBox Jogos, HomoLudicus, MINDOK, White Goblin Games, Z-Man Games, Inc., テンデイズゲームズ (Ten Days Games), Feuerland Spiele |
ar147
Die neuen Völker finde ich nicht so gelungen und sie verkomplizieren das Spiel unnötig. Auch der Rest macht das Spiel nicht besser in meinen Augen. Braucht man nicht wirklich.
ajie426
一个仅仅是增加种族、地形并修改部分游戏规则的扩展,加入后,游戏性还是和原来一样
agius1520
The new races are great, but more than anything the new turn order mechanic and bidding for starting races breathes some new strategy in to the game that it was severely lacking in hindsight.