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Terminator Genisys: Rise of the Resistance
90m - 120m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Miniatures
Movies / TV / Radio theme
75.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Marvel: Crisis Protocol
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jphien
Have only played the first two scenarios so far but I like it. Lost the first time because I split up, stupid thing to do. Other than that the first two scenarios seem kinda easy. Of course a lot of that is due to dice, I had quite a few times on the 2nd scenario where no reinforcements came on. The boss was a bit of a cake walk also. Hoping it gets harder as it goes along. Love the fact you can play either as one offs or campaign. Will update when I get a few more plays under my belt but if your looking for a Terminator game, you could do worse. Edit: the 3rd scenario has the challenge I was looking for and maybe then some. You may get lucky and not uncover the T-1000 early or not at all but my first plays uncovered him every time early and he just keeps coming. Very thematic. Bumping it up a notch in the rating because of the T-1000’s mechanic. That put the whole thing in the thematic realm I was looking for. I don’t care if I can play as Micheal Biehn or Arnold Schwarzenegger or Linda Hamilton (which is unusual because usually I want to play a character that is in the franchise) I just want to shoot me some “Tin cans” and have fun doing it.
mistermarino
Pretty good game with a fun theme, after one play. Simple enough to understand the mechanics on a first play but still plenty of choices to make. Worth a look if you are a Terminator fan, or if you like accessible science fiction games for cooperative and solo play.
awjoel
I've been looking for a thematic sci-fi game with minis to add to the immersion, but that's still affordable and doesn't go overboard in terms of footprint, heft, construction of the miniatures, etc. I tried Space Cadets and liked the mechanics, but found the game just too big, with too long a setup and breakdown time, to take out often. Plus, the 1950's space opera theme didn't resonate with me - I found it a bit generic, and it just didn't immerse me. I've been looking at some of the Aliens game - I love that movie - but the latest one involves painstaking assembly of mini's, so I am taking a pass. I like the Space Marines universe, love the card game, and recently got the very simple yet fun Space Marine Labyrinth of the Necrons, which I greatly enjoy. I wanted something just a bit meatier, so I went for this game, and I'm glad I did. I like the original Terminator movie, and while I didn't see Genisys, you definitely don't need to in order to get immersed in the theme. The game does a great job of making you feel like you're on the mission depicted, and the mini's, while very basic, do the job well for me. I love dice games, and this game does a great job of giving you significant decisions to make based on what you roll. My one complaint is the rulebook. Like many rulebooks in this genre, the designers have focused on glossy presentation at the expense of clarity and logical organization. To learn the game, you really need to watch a playthrough video rather than bulling your way through the rulebook. The game is simple enough to learn through the videos. I like this game! Edit: I upgraded my rating (alert the media)- I had been stuck on the first mission using two characters. It was still fun and thematic - my characters getting cornered by terminators as they sought to make their escape - but I was frustrated I couldn't complete the easiest level! I belatedly discovered I had misinterpreted two key rules - first, your character can take a total of FOUR hits before going "down," not the three that I had been assuming. Big difference. Second, a grenade KILLS most terminators - the rules use the term "wound" which is confusing, but most terminators can take only one wound. (See my earlier comments about the rulebook). This would have been huge in my losses - I tossed grenades into terminator mobs with minimal effect - with the right rule, those mobs would have been eliminated, clearing the path for my escape. So, I played it again last night, using the rules correctly and playing with three characters. Victory! The payoff after the initial frustration was huge! I recommend playing with three characters - it's more balanced that way, and more fun since each character has different special abilities. No problem managing three solo.