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Terminator Genisys: Rise of the Resistance
90m - 120m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Miniatures
Movies / TV / Radio theme
75.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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dobrazil
If you except Sentinels of the Multiverse, this is the best game in my collection. Session (setup and playing) under 80 minutes. Lots of interesting choices and easy to manage system. It's plain fun. You need some setup solution though. I've been through both campaigns and a bunch of random missions. I'm currently replaying the first campaign.
Brasidas19004
We really like the game - my son asked to play it today. I can easily see using the system for any modern combat genre, and converting it into the open table with inches. Most modern gear is present, and abstract elements like Electronic Warfare can be used with abstract mechanics like turn sequencing, reinforcement arrival, etc. latest play-by-play batrep is here: http://upthebluefow.blogspot.com/2019/07/terminator-genysis-rise-of-resistance.html But the concluding remarks are below. The way it handles asymmetric warfare using limited components is just brilliant, if a bit unrealistic [only enemy matching your color activate after your turn]. Still, a similar effect is usually gained with a lot more complexity in many other games, especially miniature games. The only thing a bit hinky about it is that the color activations are predictable, which could be easily tweaked, but why bother?? This is a pretty straight up dungeon crawl, perhaps resembling Space Hulk more than D&D, and I strongly recommend the game to anyone interested in a balanced, exciting kill-team combat game that is mission focused, easy to handicap, and mixes well with beer and high-fives. Interestingly, it succeeds in what John Lambshead wants for his One-Hour Skirmish Wargames rules, in that the action moves almost as quickly as in real life; so "video-game cinematic" in its pace, rather than an algebra test. Still, compared to OHSW it takes a longer to set up and take down, there is more rule complexity [helped by great player aids] and the more complex missions take longer than mission #1. With experienced players, it will still be fast. With newbies or younger players, the tactical discussions and rule explanations can slow things down. Since the players cooperate against the machines, it is easy to bring in younger players and intro them to the hobby, and easy to set them up for success on most turns so they get the thrill of victory. They'll learn the agony of defeat in good time, I figure [click]. As for the components, I think they are excellent and look forward to eventually painting all of the figures up, hopefully using them on an open table with a more "table-top gaming" approach, including longer ranges, bigger spaces, line of sight and terrain rules.
kldonnelly
This is very enjoyable. Plays quickly (no attacks of opportunity) and the terminators move and respond in a logical fashion without being difficult to run. It tells a good, cinematic story. Also own: Fall of Skynet