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In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).
Agyar
The interesting thing about Teotihuacan is that I hate it. Tom Holland's words in his blog post 'Understanding the Euro Games' have never felt more pertinent. The puzzle created by positioning and sequencing your dice around the rondel is a redeeming nugget in an otherwise bland soup of euro game mush. There is nothing particularly wrong with the game, but it could certainly use some soul.
adamscott
This is a great medium heavy Euro. Looks overwhelming at first, but it plays very smoothly and isn't too hard to learn if you're used to this style of game. Really enjoyed my second play and leaving it at a 9 for now, although there are some things I'm not so sure about such as the flip luck with the pyramid and stair tiles, ascent speeding up the game sometimes and the relatively few but often very similar action spaces. With that said, there is something very interesting about the pipping up, combos, techs and planning out how to maximize your score. After a few more plays, this continues to hold my interest. I definitely haven't mastered the game and it remains fun to play. Now own Shadows of Xitle expansion and want to PnP a couple of the replacement boards from the Late Preclassic expansion.
Alexredshoes
Rondel with dice as workers who "age" with successful actions. There's really a central puzzle (building the pyramid)