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In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).
abisashi
I expected to like this game a lot, due to the fiddly tracks and interesting choices, and I did like those things, but I ended up thinking it was just OK. I think this is because I: - Don't like doing things just for victory points - Want to feel like I'm progressing (or that we are, in a co-op) But everything you build here belongs to no-one once built, except masks, which are just for VP. The temple and Avenue of the Dead tracks provide some sense of progress, but not enough.
ahyangyi
I still don't "get it" after a few plays. But each play was fun, and I look forward to the next game. Which are all signs of a good game.
Anbucku
Great game. Fun thinky mechanics + variable set up. Sadly a lot of tedious upkeep, which you could tend to forget on your turns.