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In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).
agentpatman
This reminds me a lot of Tzolkin in the sense that there appears to be lots strategies to try but is really dominated by one, maybe two. At first that's a negative as you expect to be able to compete with the elements the game throws at you but later you start to appreciate it since you focus on the main part of the game. I'm this one it's fairly waste of time to focus on masks and locking your die in a two player game. There's no one to bump you. Masks might be worthwhile if you can get them all in the first eclipse and catch up the rest of the game. But it appears pretty dominated by the player who is simple able to build more. That said it's very enjoyable and can be thinky in parts but you really need to be experienced to know what is a waste of time. It just bugs me when they have this whole world essentially and you realize you need to ignore half of it. Maybe it's different at higher player counts but certainly at two it's hard to keep up if you go down the wrong path. I love the modularity and variability of everything. The dice payment and ascension aspect is very clever. So is having to pay based on how active each place is. The dummy dice for two players made some locations very expansion so that's very interesting as well since each game night be harder or easier to pull of the dominant strategy. I'm curious if the expansion can make some of the other locations or strategies worth more.
abisashi
I expected to like this game a lot, due to the fiddly tracks and interesting choices, and I did like those things, but I ended up thinking it was just OK. I think this is because I: - Don't like doing things just for victory points - Want to feel like I'm progressing (or that we are, in a co-op) But everything you build here belongs to no-one once built, except masks, which are just for VP. The temple and Avenue of the Dead tracks provide some sense of progress, but not enough.
ahyangyi
I still don't "get it" after a few plays. But each play was fun, and I look forward to the next game. Which are all signs of a good game.