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In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).
AmandaDesignsGames
A solid heavy Euro, that gives you a puzzle which both rewards planning, yet require you to stay flexible. The different tech tiles make games different from one another, in very interesting ways.
ameto
Includes: + Late Pre-classic Period expansion + Shadow of Xitle expansion + Pyramid Tile Promo, Red temple + Brettspiel Adventskalender 2018 Promo (PB) + Decoration Tiles promo (PB) + Dice Settlers promo (PB) + Man vs Meeple promo (PB)
abisashi
I expected to like this game a lot, due to the fiddly tracks and interesting choices, and I did like those things, but I ended up thinking it was just OK. I think this is because I: - Don't like doing things just for victory points - Want to feel like I'm progressing (or that we are, in a co-op) But everything you build here belongs to no-one once built, except masks, which are just for VP. The temple and Avenue of the Dead tracks provide some sense of progress, but not enough.