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In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).
amilu
+ [thing=316247]Teotihuacan: City of Gods – GeekUp Bit Set[/thing] + [thing=282767]Teotihuacan: GeekUp Drawstring Bags[/thing] [b]Expansions:[/b] + [thing=270364]Teotihuacan: Late Preclassic Period[/thing] + [thing=293473]Teotihuacan: Shadow of Xitle[/thing] + [thing=316777]Teotihuacan: Expansion Period[/thing]
Agyar
The interesting thing about Teotihuacan is that I hate it. Tom Holland's words in his blog post 'Understanding the Euro Games' have never felt more pertinent. The puzzle created by positioning and sequencing your dice around the rondel is a redeeming nugget in an otherwise bland soup of euro game mush. There is nothing particularly wrong with the game, but it could certainly use some soul.
ameto
Includes: + Late Pre-classic Period expansion + Shadow of Xitle expansion + Pyramid Tile Promo, Red temple + Brettspiel Adventskalender 2018 Promo (PB) + Decoration Tiles promo (PB) + Dice Settlers promo (PB) + Man vs Meeple promo (PB)