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In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).
actiondan87
Teotihuacan requires roughly the same amount of space and set up time as some of my favorite giant Euros (Anachrony and Cerebria), but ultimately is not as satisfying because it's too unfocused, unthematic, and bigger than it needs to be. It hits me the same way as Viscounts of the West Kingdom does, but Viscounts is more compact, focused, and visually appealing.
2goofy
Late Prehistoric Period Shadow of Xitle Pyramid Tile Promo Red Temple Promo Bundle Teotihuacan: City of Gods Bags (BGG Store)
Ajax
Heavy, but easy to understand. Good iconography and plays smoothly, especially on BGA. The pyramid wasn't as exciting as I thought it would be, but the tracks give some really fun aspects to the game. Neat "ascension" stuff. +1 for variability!