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In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).
ABigOleBoat
As is traditional for this line, just zero theme at all in this game - the chunky tiles are nice to play with, but it could be about absolutely anything at all. I don't mind drier euros too much - I'm a big Feld fan - but I need some kind of interesting gameplay to make up for the lack of theme, and this doesn't have it. The first and biggest issue with the game is that it is way too long, considering how it works. With experienced/skilled players, you generally know who has a big lead by the halfway mark - and you still have a ton of game to go. The completely fixed setup/scoring mechanics just drain all the tension from the game - you can look at your opponents board and know what they're going to do for the next 4-5 turns, and you simply don't care, because you can't change it, and it doesn't effect you in any sense. The tracks you compete on don't offer enough incentive to actually compete - it's nearly entirely a single player optimization problem. There's not nearly enough player interaction to justify the downtime in the 3-4 player game - and the game doesn't scale well to two. The physical production is decent - the temple tiles are the standout and nice to play with - but it's nothing exceptional considering the MSRP. Iconography is clear enough on the board, in my experience. The rulebook isn't great, but isn't terrible - just average. Obviously this game has a high rating, and a lot of people enjoy it, so I encourage everyone to try it, since there's probably a lot here I'm not seeing. But to me it is serviceable at best. It isn't actively unenjoyable - but there are dozens of Euros that deliver better theme, more interesting mechanics, and tighter playtimes.
Ammorphalisk
Great game lot of variablity, different ways to victory and a lot to try and master. Visually also great with the pyramid and art style. With Folded Space Insert.
adamw
Like it's previous sibling, this one is a Euro with nicely connecting mechanics - at times a bit overwrought (the path of the dead and related building space is odd by default), loads of replayability (you can replace the locations printed with essentially a wide variety of board layouts), and various paths of scoring. Building the temple seems essential for large scores and most everything drives you toward it. But it is a bit impenetrable and opaque - you can see the mechanics, you can see various connecting paths, but it isn't clear how to optimize. This is attractive to many, but not to all. Still, a good tasty Euro experience (without the spinning wheels!) that invites investigation. I like it.