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Tekhenu: Time of Seth
Expansion of:
Tekhenu: Obelisk of the Sun
60m - 120m
1 - 4 Players
Ages 14+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Ancient
Mythology
27.00
€
Original price was: 27.00€.
23.50
€
Current price is: 23.50€.
30 day low:
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Tekhenu: Time of Seth quantity
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Kickstarter – Gamefound
Board Games
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Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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danperrault
Few more things to do. The Seth board is bland but it is something else to do. The blood tokens being permanent taint was an interesting idea. The artifacts card were cool and I liked the red and blue die giving you stuff. The conquest tiles did not make any sense to me. I place a cool tile on for the next guy to use? Maybe I am missing something in the conquest tiles The set up sucks. It was a confusion set up before and this makes it worse. You now need to look at 2 different rule books back and forth. I wish they would just put the new set up all in one spot. In fact I just wish they would make a whole new rule book so you dont even need the original one. This is not just a problem for this game. I hate hunting 2 rule books to find the information you need. Base game is great. This addition is fine. I think it is balanced and if you want a little more stuff to do and consider then consider getting it.
Alfadr
Des cartes décrets intéressantes, et des artefacts quand même péter pour certains. Le plateau de seth, les nouveaux dés et les nouvelles tuiles apportent encore plus de choix d options stratégiques. Je rajouterai désormais toujours l extention, mais elle est pas indispensable non plus. Le jeu de base se suffit déjà bien.
Shuttlefield
On first play through, wasn't tempted to use the board that much and felt it didn't add as much as I hoped to the game. Find the placement of buildings on the main board an already good enough strategy but will see in further plays. Will give it a chance. 3rd play and the refill mechanism for the seth spaces does not work well - not a single grey dice was rolled to refill as described in the rules so it was little used. Shame - there are some good things here - but not quite enough to keep it useful or included - quite disappointed really. 4th game - proved a good addition as a technology negated all tainted effects and in combo with a cultist card was a good resource provider. The Thoth action was also a major winner as 5 buildings gave 5 cards when a decree was present giving 3 points per technology and and a 2nd decree offering to double the score from a decree for 2 gold. So 16 technologies gave 48 points and doubled to 96!