Taking on the role of one of their favorite "Heroes in a Half Shell" or their allies, in Teenage Mutant Ninja Turtles: City Fall players battle their way through scenario-driven campaigns focused on retelling the stories of the IDW comics or one of the many one-shot, quick play missions. Heroes have to battle it out against a team of villains played by either a villain player (in the 4vs1 mode) or an AI-controlled villain (in the co-operative mode). Depending on the game mode chosen, missions generally take between 30-120 minutes.
City Fall is volume two in IDW’s series of "Adventures"-branded miniatures games. Both it and volume one (Change Is Constant) are standalone games, while also being compatible with one another. Change Is Constant follows the first two story arcs of IDW’s TMNT comic universe series, while City Fall focuses on the story of one turtle’s unexpected recruitment into the Foot Clan.
Each standalone box contains five unique heroes and a variety of villains associated with each story, with more than forty miniatures total.
thereck
Minus one for having all the famous villains in city fall, and all the turtles in the Change is constant box. The game is a little awkward with just city fall as 3/5 of the characters are supports. Outside of that, it’s probably the best beat um up brawler. Scenarios are well balanced and the coop elements keep people talking. Vs say a street masters that’s fiddley with low interaction and a kind of generic theme and story.
SIMSale
₪500 מהדורת קיקסטרטר אול-אין עם כל ההרחבות All the Loot כולל Change is Constant
Tisted Minds Gaming
Lest there is some confusion about prior remarks; will ANYONE who is rating this game without having a copy--for GOOD or BAD--please just stop?! There is no service to the boards when members pre-rate based on EXPECTATIONS. I THINK this game MIGHT rock! I KNOW, however, that I could COMPLETELY HATE it also. Let's stop making snap-judgment here, yo?