Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Thematic
Add to Wishlist
Tawantinsuyu: The Inca Empire
60m - 120m
1 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Ancient
35.00
€
30 day low:
In stock
Tawantinsuyu: The Inca Empire quantity
Buy Now!
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
ajie426
除了教学稍微麻烦点,别的都很好 蛮流畅的,4人局才玩了不到两个小时 刷分的点非常多,虽然不存在卡人,但是也要随时要根据场上的情况调整战术
cfarrell
So, bear in mind I seem to have a soft spot for this series of games and I find the fact that I like them a little surprising. For sure the nice historical settings, which are treated with a little bit more respect than is typical in euros, are a big win. Obviously you wouldn’t confuse them with an actual historical game, but there is just enough there. I think Tawantinsuyu does a good job of giving you a tricky puzzle-like resource management game, while constraining you enough (through the god cards and worker colors) to make the game manageable and pretty variable - realistically your options each turn will be constrained enough. There is also enough real player interaction to make it interesting; the secondary actions give you a way to anticipate and take advantage of what other people are doing in significant and meaningful ways. I think in fact that Tekhenu and Tawantinsuyu do a better job in this respect than Tzolk’in or Teotihuacan. Anyway, Teotihuacan has been a huge surprise in both how much I liked it and how durable it’s been as a game, easily getting up to 25 plays (although this has been aided by the pandemic and BoardgameArena’s very good online implementation). I’ve also quite like Tekhenu, and now I’m at the very least enjoying exploring this.
Alexonemillion
This is perhaps not the best T game (I think Trismegistus and T'Zolkin are better - have not played Tekhenu), but really interesting, and I think it might get better with each play. In his review, Tom Vasel said it was 'Where's Waldo?' (he's called Wally, dammit!) with all those worker placement spots, but I did not find this at all. You work on a mid-term strategy, and look for the spots that will help you with that, whilst trying to accumulate the right colour workers and god cards to do it as well as attempting to trigger additional benefits. The turns are short but meaty, the choices are tough, but there are not too many. It feels oddly like a multiplayer solo even though you have a shared board. You can pretty much do your own thing and not be blocked by other players' moves - but you may give players a bonanza with those High Priest Secondary moves. I think the board could have raised tiers of double sided card with different arrangements to make it look a bit more spectacular and provide more variability. The solo mode is excellent, too. I love how the designer has created a set of shifting choices for the bot.