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Tawantinsuyu: The Inca Empire
60m - 120m
1 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Ancient
35.00
€
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Aroquesada
Un Eurogame del montón con el tema ultrapegado. En ocasiones se hace un poco farragoso y cansino. No sientes que tomes grandes decisiones a lo largo de la partida. Sin ser un mal juego, hay eurogames mucho mejores en los que emplear tu tiempo.
basejester
Somewhat samey resource conversion, area control, shared incentive, rondel, kitchen-sink thing. Competent.
behr77
Really painfully mediocre euro game, where all the mechanisms feels thrown together and not particularly innovative or interesting. Basic worker placement that ends up creating too much AP as the board + cards in hand is too hard to read or plan around. Other components are standard get points for tracks, or get points from area control, or get points from weavings, etc. There are dozens of other games in this genre I'd rather play.