Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Sylvion
30m
1 - 2 Players
Ages 10+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Animals
Fantasy
22.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Andy Parsons
I suppose it should have been obvious. I dislike many co-operative games because they seem too much like us against the system puzzles. I dislike many cube pushers for their solitaire-ish feel. It was kind of inevitable that I wouldn't enjoy a game like Sylvion, designed for solo play. Sylvion appears a well designed game. As in a good coop, the system ratchets up the pressure as the game progresses. There are also options to adjust the level of difficulty. Thematically, the struggle of fire versus the forest and its wildlife works. I just feel no desire to play it again. The childlike and surreal character of the artwork is appealing. Production quality is good, although, as others have commented, the box insert favours style over function. The rules are clear and an easy read.
atsbomb
Traded. Sad to say that I'm disappointed on this game. I really wanted to like this but, unlike Onirim, it turned out this is not a keeper. Game play is quite fun at first and I even considered keeping this just for the sake of one player drafting mechanics which works amazingly well. But after all, I felt the game is very swingy and it's all determined by the fire elemental's deck setup. Regardless of what you do in the drafting phase, the bad elemental deck configuration will crash you, if not let you pass the game with no effort. Taking a bigger table space and longer play time made its impression worse. Real bummer because I thought the art of Sylvion the best in the Oniverse.
ALGO
Tower defence with cards and a deck building (drafting) section at the beginning that works really well.